To render within Maya these are the settings required:
File name Prefix: (Output’s file name)
Image format: TIFF or JPEG (JPEG’S are the prefered option.)
Frame/Animation ext: Name.#.ext
Frame Padding: 3 (No. frames in the 100’s)
Start = 1
End = 250 (10 sec’s as we are going to be rendering this to be suitable for PAL video’s)
By Frame = 1
Renderable Cam: Select the Render Cam ( Need to make it before altering the settings)
Presets:CCIR PAL/Quantel PAL
Window -> Settings and preferences -> Preferences
Settings: Time: PAL(25fps)
Rendering: Preferred Renderer: Maya Software
Time Slider: Playback Speed: -Play every frame or Real-Time
You need to incorportate 4 lights within the scene:
- Key light
- Secondary / Fill light
- Back light
- Bounce light (underneath)
Click on the Shadow Tab under the light options in the attribute editor, tick the option which says ‘Use Depth Map Shadow’, you can also change the colour of the lighting deoending on whether you want it to be natural or artificial lighting (Blue for natural Orange/Yellow for artificial lighting)
Before doing anything if you want to use the smooth selection tool on any part of the model you should do it now by highlighting the object and under the mesh toolbar you choose smooth option.
Then you can select all of the parts of the model and then click the toolbar Modify and then select the option ‘Freeze Transformation’. After this click mesh and select combine.
Once you’ve done that you need parent the character onto the turntable by opening the outliner and dragging the character onto the turntable via holding shift and pressing the middle button and then dragging and dropping.